Hi,
What is the proper way to use the Soft Particles Factor? I've got the parameter mapped with the Template Parameter in the shader. Is there a different way I should be hooking i tup? My particles still have a hard edge clip when they hit surfaces. I'm feeling that multiplying it directly in is incorrect, although I do see the particles fade in and out as I move the slider.
Thanks,
Seth
Soft Particles Factor
Soft Particles Factor
- Attachments
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- Soft Particles Factor shader being multiplied into Alpha.
- softParticles.jpg (149.87 KiB) Viewed 3238 times
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- Hard edge clipping particle
- particleClip.jpg (54.45 KiB) Viewed 3238 times
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: Soft Particles Factor
Hello! Can you confirm if you have the Soft Particles toggle enabled in your project's Quality settings?

Also, make sure that your Blend Mode is set to Alpha Blend and that the SubShader Tags have both Queue and RenderType set to Transparent.
If the above does not help, please send us the shader so that we can proceed to examine it, thanks!

Also, make sure that your Blend Mode is set to Alpha Blend and that the SubShader Tags have both Queue and RenderType set to Transparent.
If the above does not help, please send us the shader so that we can proceed to examine it, thanks!
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