Hi, I am trying to add functionality to a surface shader that has a cube map with world reflection plugged into emission. What I am trying to add is a parameter that modifies the world reflection's Y rotation. In other words, this parameter would behave in the same way that Unity's Skybox/Cubemap material rotation slider works.
I have tried Rotate About Axis, Panner, Rotator, and other ways to modify the world reflection with no positive result. The Rotate About Axis got me the closest, but I couldn't resolve it's issues.
Any help would be greatly appreciated.
Thanks.