I just bought ASE and it's worth every cent!!! Great!
But currently I wanted to author a bit more complicated shader to "integrate"/blend other objects with my floor/terrain.
In the CryEngine it´s called "soft depth testing". I think this movie explains it better: https://youtu.be/9P3Fr2TL9mo?t=32m18s
I already played around with various depth nodes and blending modes, but I'm not able to get the desired results.
![Sad :(](./images/smilies/icon_e_sad.gif)
Do you have any advice for me on how to author these kind of shader in ASE? Do I need a multipass shader with depth testing or something?
Thanks very much for any help!