Hello, we are starting the process of converting all our old shader forge shaders over to ASE. Things are going pretty smoothly, but I can't seem to figure out if ASE has the equivalent of SF's "Diffuse Ambient Light".
The desired effect we want is to just be able to add an overall ambient color/brightness on top of the shader. I'm happy to take suggestions on how to achieve a similar result if ASE doesn't have an equivalent channel. Thanks!
Best,
Scott Blinn
Greyborn Studios
Luna and the Moonling