Can't make edge detection work on my shader

Node-based Shader Editor

Can't make edge detection work on my shader

Postby Image3D » Tue Feb 06, 2018 7:21 pm

I am making my own water shader and need a shore foam effect.

I bought POLYVERSE - Low Poly Water Shaders which has a nice Edge Control for the foam shore effect.

When I apply the Edge Control to my own shader it does not work. Why can't I use the edge control workflow to generate the same POLYVERSE shore effect ?

POLYVERSE shader use a Custom Lighting Light Model Surfac Shader...Mine is a Standard Specular shader.

It is not possible to make edge detection using a Standard Light Model ?
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Re: Can't make edge detection work on my shader

Postby Ricardo Teixeira » Wed Feb 07, 2018 12:04 am

Image3D wrote:I am making my own water shader and need a shore foam effect.

I bought POLYVERSE - Low Poly Water Shaders which has a nice Edge Control for the foam shore effect.

When I apply the Edge Control to my own shader it does not work. Why can't I use the edge control workflow to generate the same POLYVERSE shore effect ?

POLYVERSE shader use a Custom Lighting Light Model Surfac Shader...Mine is a Standard Specular shader.

It is not possible to make edge detection using a Standard Light Model ?


Greetings!

Thank you for using ASE, we really appreciate it. Unfortunately, we're not entirely familiar with what POLYVERSE provides, I'm not aware of the exact requirements.

Have you had the chance to contact the developer?

Thanks!
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