Hi,
I would like to create a material that reveals a second texture only when you are shining a flashlight on it. The light is held by player and moves around.
DaLiberator wrote:I found the example but am still not sure how to feed the transform and rotation values to the shader. Second question is once I have the transform and rotation, how do I get it to reveal only where the light is hitting?
DaLiberator wrote:I found the example but am still not sure how to feed the transform and rotation values to the shader. Second question is once I have the transform and rotation, how do I get it to reveal only where the light is hitting?
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