Terrain distance blending
Posted: Fri Nov 02, 2018 2:43 am
Hi there !
I was wandering on the web, looking for awesome shaders to do, and I've stumbled upon this page, telling how to do terrain blending like in starwars battlefront, using Unreal Engine.
https://forums.unrealengine.com/community/work-in-progress/104455-terrain-blending-tool-based-on-star-wars-battlefront
I can't find anything that would do the trick using ASE, so I was wondering if you guys have any idea.
My first step would be to do something similar to a soft particle shader, detect the distance to nearby geometry, but even that cannot be found....yet.
Thanks !
I was wandering on the web, looking for awesome shaders to do, and I've stumbled upon this page, telling how to do terrain blending like in starwars battlefront, using Unreal Engine.
https://forums.unrealengine.com/community/work-in-progress/104455-terrain-blending-tool-based-on-star-wars-battlefront
I can't find anything that would do the trick using ASE, so I was wondering if you guys have any idea.
My first step would be to do something similar to a soft particle shader, detect the distance to nearby geometry, but even that cannot be found....yet.
Thanks !