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Soft Particles Factor

PostPosted: Wed Oct 24, 2018 7:02 pm
by sethhall
Hi,

What is the proper way to use the Soft Particles Factor? I've got the parameter mapped with the Template Parameter in the shader. Is there a different way I should be hooking i tup? My particles still have a hard edge clip when they hit surfaces. I'm feeling that multiplying it directly in is incorrect, although I do see the particles fade in and out as I move the slider.

Thanks,

Seth

Re: Soft Particles Factor

PostPosted: Thu Oct 25, 2018 8:54 am
by Amplify_Borba
Hello! Can you confirm if you have the Soft Particles toggle enabled in your project's Quality settings?

Image

Also, make sure that your Blend Mode is set to Alpha Blend and that the SubShader Tags have both Queue and RenderType set to Transparent.

If the above does not help, please send us the shader so that we can proceed to examine it, thanks!