Separating Self Cast shadows and Other object cast shadows
Posted: Sun Jul 29, 2018 5:37 am
Hi , I was wondering if there was a way to separate out which shadows I use. I noticed if I turn on receive shadows and turn cast shadows off, my object will receive shadows from other objects. But if I turn receive shadows off and cast shadows on, my object, of course, does not receive shadows from anything.
Is there a way in custom lighting to only use shadows cast from other objects, and (assuming I need to possibly turn receive shadows off) blend them with the Albedo/Emission/Custom lighting channel?? I still want to keep cast shadows on in order to cast shadows onto other objects (the ground).
Thank you for your time,
m0og0o
Is there a way in custom lighting to only use shadows cast from other objects, and (assuming I need to possibly turn receive shadows off) blend them with the Albedo/Emission/Custom lighting channel?? I still want to keep cast shadows on in order to cast shadows onto other objects (the ground).
Thank you for your time,
m0og0o