Are Arrays avaliable?
Posted: Wed Jul 04, 2018 2:37 am
Hi, long time ago I asked about arrays in ASE. For now, I'm making shaders then writing array functions by hand. For example, I do something like this (5-sized Array): https://prnt.sc/k29qpr
Then I need to write by hand the code to make proper arrays in a shader.
- Is there a way to make arrays in ASE?
- One more question about new ASE versions, when I'm trying to open older shaders with new versions, they somehow become broken. They can be fixed if I just delete some of the nodes and create exactly the same ones. Is there a way to properly update older shaders to a newer ASE version?
PS: One more little question, is ASE is still worth using? You know, Unity made their own Shader Editor but I think it's still don't have so many functions and other examples like ASE.
Then I need to write by hand the code to make proper arrays in a shader.
- Is there a way to make arrays in ASE?
- One more question about new ASE versions, when I'm trying to open older shaders with new versions, they somehow become broken. They can be fixed if I just delete some of the nodes and create exactly the same ones. Is there a way to properly update older shaders to a newer ASE version?
PS: One more little question, is ASE is still worth using? You know, Unity made their own Shader Editor but I think it's still don't have so many functions and other examples like ASE.