I am building a custom lighting shader, and I am having problems making screen space reflections work, I'm using the Post-processing stack from Unity to do the reflections. If I use the Standard Metallic shader provided, it reacts correctly, maybe I'm doing something wrong? I'm new to amplify shaders
![Wink ;)](./images/smilies/icon_e_wink.gif)
Amazing package by the way, I'm blown away at how open ended it is!
Cheers and thanks so much
Matt