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How to create a Unity built-in Projector Shader

PostPosted: Sat Mar 03, 2018 6:47 pm
by Cyntherius
Hello Amplify community,

i love the shader editor and its great opportunities. Now, id like to create a custom shader for the build-in unity projector. I dont have any plans how to start. Can anyone give me a simple example how to create a multiply-texture projector shader? Thanks!

Re: How to create a Unity built-in Projector Shader

PostPosted: Sat Mar 03, 2018 8:57 pm
by Lars Nonne
Hi there,

can you give us an example what you are looking for?
Maybe a sample picture.

Thanks,
Lars

Re: How to create a Unity built-in Projector Shader

PostPosted: Sun Mar 04, 2018 12:52 pm
by Cyntherius
Yes, i like to create a shader to project decals on surfaces (see image). ty!

Re: How to create a Unity built-in Projector Shader

PostPosted: Mon Mar 05, 2018 3:54 pm
by Ricardo Teixeira
Cyntherius wrote:Yes, i like to create a shader to project decals on surfaces (see image). ty!


Hello,

Apologies for the inconvenience but ASE currently does not support the creation of Projector shaders.

If you're comfortable with shader development, I recommend looking into our flexible Shader Template system.

Looking forward to see what you build!