Re: Clamp Greyscale Texture Min / Max
Posted: Thu Mar 08, 2018 11:44 pm
Hi all - here is the recent stable version of the shader, works as far back as 5.6.3 afaik
Albedo texture should have some sort of damage texture in the alpha (ideally positioned to fit within the mask textures below)
Damage masks allow the damage textures to create the actual alpha cutouts, separately from one another, including the surrounding bloodstains.
Ïf using forward rendering, and linear color space, make sure the sRGB option for the MASK texture is "un-checked". (took us a few hours to track that one down when sharing projects...)
Planning to post a web demo shortly...
- jake
Albedo texture should have some sort of damage texture in the alpha (ideally positioned to fit within the mask textures below)
Damage masks allow the damage textures to create the actual alpha cutouts, separately from one another, including the surrounding bloodstains.
Ïf using forward rendering, and linear color space, make sure the sRGB option for the MASK texture is "un-checked". (took us a few hours to track that one down when sharing projects...)
Planning to post a web demo shortly...
- jake