Procedural Stochastic Textures

Node-based Shader Editor

Procedural Stochastic Textures

Postby JayExbl » Mon Feb 18, 2019 2:51 am

I'm keen to know if/how I can take advantage of this new, tiling reducing method of texturing within Amplify Shader Editor? ... -texturing
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Re: Procedural Stochastic Textures

Postby ferlodavid » Mon Feb 18, 2019 9:31 am

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Re: Procedural Stochastic Textures

Postby Amplify_Borba » Mon Feb 18, 2019 3:13 pm


Since stochastic textures require a custom shader in order to work in Unity, you would likely need to set up your own custom shader template in order to use them through ASE.

Regarding the article shared, one of our users was kind enough to share is implementation of one of those techniques, you can check it out here.
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