Hello, I'm trying to understand if my idea is feasible by using Amplify Shader. I'm currently working on a 2018.3 terrain in the legacy pipeline (no HDRP or LDRP). The only new option I'm using is the "Draw instanced".
My goal would be:
- 8 albedo (with respective normal, metallic, roughness, ambient occlusion and height maps)
- height blending
- compatible with GPU instancing of Unity's terrain
Ideally I would pack the textures or use texture arrays (because 8 * 6 would be about 48 textures).
I saw on the website that there is a single pass four splat terrain shader as example. At the current state of the editor, would it be possible to extend it to achieve my needs?
Thanks in advance!