craftyfirefox wrote:Maybe you are aware of the collection of free LUTs by Cinema Suite (https://www.assetstore.unity3d.com/en/#!/content/20394). They are tailored to work with Unity's Builtin Color Correction LUT. But Amplifycolor can do so much more, so I'd like to combine the best of these two worlds. Only problem is that those LUTs are 256x16, whereas Amplify LUTs are 1024x32. Just blowing them up won't do the trick. I'm aware that I could do it "the hard way" one by one, but I'd like to convert the whole selection as labor-unintensly as possible. Any tips on how to do that? I'm a coder, so something like imagemagick wouldn't be a problem.
craftyfirefox wrote:Yeah, I like that solution. I mean, the conversion is "rather" straighforward:
1) Aim a camera at a 1024x32 neutral LUT
2) apply the 256x16 LUT by using Unity's Color Correction LUT
3) Save and cut out the so modified LUT
But as said above, I wanted automatic conversion. But the solution you provided is way superior to that, thank you!
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