Washing-out image if before tonemapping

Full-scene Motion Blur for Unity Pro

Washing-out image if before tonemapping

Postby Arakade » Wed Jun 17, 2015 11:04 pm

Hi,
I'm trialling Ampliy Motion. When enabled and before Tonemapping (it's 'above' Tonemapping in the effects stack on the camera), it seems to wash out some of the colour. Is this (a) known, (b) expected, (c) avoidable ? Is it an LDR-only image effect?

Specifically here are bad and good:

Image effects

Good:
Image

Bad:
Image

Images

Good:
Image

Image

Thanks, Rupert.
p.s. I'm @Arakade from Twitter. Thanks for your help earlier. Questions relating to local multi-player to follow later.
Arakade
 
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Re: Washing-out image if before tonemapping

Postby Ricardo Teixeira » Thu Jun 18, 2015 9:43 am

Hello Rupert,

Great to hear from you. We usually recommend placing MB at the same level of DoF. We had some artifacts caused by high range values so we're currently clamping those values. This means that, for now, the MB will have to be placed after tone mapping. Soon we will provide proper HDR MB support, you can expect a fix in the near future.

Let us know if you have any additional questions, we would be happy to help.

Thanks!
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Re: Washing-out image if before tonemapping

Postby Arakade » Thu Jun 18, 2015 10:41 am

ok, thanks Ricardo. So you'd expect tilt-shift (or DoF) to be in LDR (which seems perfectly fine). I'll try that.

I admit I never found anything suggesting recommended order for all these image effects so just moved them around until it looked about right :? If you know of a resource, I'd welcome :)
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Re: Washing-out image if before tonemapping

Postby Arakade » Thu Jun 18, 2015 2:21 pm

Just a quick follow-up to say that seems to work fine. Thanks :)
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Re: Washing-out image if before tonemapping

Postby Ricardo Teixeira » Thu Jun 18, 2015 5:06 pm

Hello,

Happy to know it's working for you.

Unfortunately I don't have additional information regarding Unity component order, it really depends on the effects used.Rule of thumb, first add effects that preserve edge information and then things like AA.

For example: Tonemapping -> MB -> DOF -> AA -> bloom -> grading

Thanks!
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