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- Depth Fade in VR
by Iikka » Wed Apr 25, 2018 1:17 pm
- 1 Replies
- 849 Views
- Last post by Amplify_Borba
Thu Apr 26, 2018 9:21 am
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- Texture as shadows
by Freitas » Fri Apr 20, 2018 7:40 pm
- 5 Replies
- 4853 Views
- Last post by Amplify_Borba
Tue Apr 24, 2018 10:50 am
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- Terrain shader to "integrate" other objects
by VitaminCpp » Wed Apr 18, 2018 12:47 pm
- 6 Replies
- 2491 Views
- Last post by VitaminCpp
Tue Apr 24, 2018 10:50 am
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- Outline Bug
by nelsonCiofi » Fri Aug 25, 2017 10:42 pm
- 8 Replies
- 5828 Views
- Last post by Amplify_Borba
Mon Apr 23, 2018 9:32 am
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- Multiple instances of the same Global Texture in a shader
by DanielSnd » Tue Apr 17, 2018 12:35 pm
- 2 Replies
- 1983 Views
- Last post by Amplify_Borba
Fri Apr 20, 2018 6:35 pm
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- Sprite rect transform
by aroig_gsn » Thu Apr 19, 2018 10:17 am
- 3 Replies
- 1544 Views
- Last post by Ricardo Teixeira
Fri Apr 20, 2018 3:20 pm
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- Light Color Node
by thefallenone » Fri Apr 13, 2018 8:19 pm
- 8 Replies
- 7127 Views
- Last post by Amplify_Borba
Wed Apr 18, 2018 2:31 pm
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- Outputting a new rendertexture from a series of operations
by sticklez » Fri Apr 13, 2018 5:56 am
- 3 Replies
- 1401 Views
- Last post by Amplify_Borba
Mon Apr 16, 2018 2:58 pm
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- Modify a texture object?
by moosefreak » Sun Apr 15, 2018 4:57 pm
- 1 Replies
- 982 Views
- Last post by Amplify_Borba
Mon Apr 16, 2018 2:32 pm
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- Dither & Vertex Offset Code generation Error
by sunrice » Mon Apr 02, 2018 9:23 am
- 3 Replies
- 1399 Views
- Last post by Amplify_Borba
Mon Apr 16, 2018 11:11 am
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- Photoshop's "Color" blend mode shader
by aroig_gsn » Wed Apr 11, 2018 7:56 am
- 3 Replies
- 1924 Views
- Last post by Amplify_Borba
Wed Apr 11, 2018 1:39 pm
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- Emission masking not working on Android device
by TripleOneGames » Thu Dec 21, 2017 9:04 am
- 8 Replies
- 4353 Views
- Last post by Amplify_Borba
Tue Apr 10, 2018 9:59 am
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- 5 Blended Material through RGB Color ID Textures. issue
by smoluck » Wed Mar 28, 2018 7:00 am
- 2 Replies
- 2609 Views
- Last post by smoluck
Mon Apr 09, 2018 6:29 am
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- #ifdef-Code generated by Static Switch
by Catalystc-NG » Mon Mar 26, 2018 5:20 pm
- 5 Replies
- 2009 Views
- Last post by Amplify_Borba
Fri Apr 06, 2018 10:19 am
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- Alembic motion vector flag
by matthewwr » Thu Apr 05, 2018 1:58 pm
- 3 Replies
- 1349 Views
- Last post by Amplify_Borba
Thu Apr 05, 2018 4:22 pm
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- Blinn-Phong Light Function doesn't work with Mixed Light
by Arthurullo » Thu Mar 08, 2018 2:47 pm
- 4 Replies
- 1961 Views
- Last post by Amplify_Borba
Wed Apr 04, 2018 5:50 pm
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- Shader macro?
by Rokki » Mon Apr 02, 2018 8:32 am
- 5 Replies
- 2145 Views
- Last post by Amplify_Borba
Wed Apr 04, 2018 11:12 am
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- Porting Shader From Unreal
by zamboni » Mon Apr 02, 2018 8:51 pm
- 5 Replies
- 2545 Views
- Last post by Amplify_Borba
Wed Apr 04, 2018 9:38 am
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- Anisotropy
by matthewwr » Tue Apr 03, 2018 2:56 pm
- 4 Replies
- 3741 Views
- Last post by matthewwr
Tue Apr 03, 2018 5:25 pm
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- Multi-pass support!!
by mossman » Thu Mar 01, 2018 10:59 pm
- 6 Replies
- 5618 Views
- Last post by Amplify_Borba
Tue Apr 03, 2018 4:16 pm
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- Triplanar Tessellation Shader error
by Sputnik » Fri Mar 30, 2018 10:28 am
- 7 Replies
- 2508 Views
- Last post by Amplify_Borba
Tue Apr 03, 2018 4:09 pm
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- Ambient occlusion setup
by matthewwr » Mon Apr 02, 2018 4:59 pm
- 2 Replies
- 1622 Views
- Last post by matthewwr
Tue Apr 03, 2018 2:50 pm
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- PS4 shader transparent shader rendering problem
by Fikoljuky » Fri Mar 30, 2018 9:34 am
- 2 Replies
- 1195 Views
- Last post by Fikoljuky
Tue Apr 03, 2018 6:56 am
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- Custom Lighting and Post-processing stack
by matthewwr » Thu Mar 29, 2018 6:10 pm
- 3 Replies
- 1692 Views
- Last post by Amplify_Borba
Mon Apr 02, 2018 5:00 pm
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- 1.5.1 Tasselation problems
by elettrozero » Sat Mar 31, 2018 3:10 pm
- 1 Replies
- 952 Views
- Last post by Amplify_Borba
Mon Apr 02, 2018 2:39 pm
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