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- Stencil Buffer Masking Flexibility Question
by JosephHorsmann » Wed Oct 24, 2018 6:08 pm
- 3 Replies
- 4461 Views
- Last post by Amplify_Borba
Mon Oct 29, 2018 2:50 pm
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- Vector Displacement Maps
by NoahOrtega » Fri Oct 26, 2018 8:39 pm
- 1 Replies
- 893 Views
- Last post by Amplify_Borba
Mon Oct 29, 2018 11:59 am
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- Light Attenuation + Texture Sample Misconception
by Dreezn » Sat Oct 06, 2018 4:12 pm
- 4 Replies
- 2439 Views
- Last post by Ricardo Teixeira
Thu Oct 25, 2018 2:41 pm
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- Soft Particles Factor
by sethhall » Wed Oct 24, 2018 7:02 pm
- 1 Replies
- 2396 Views
- Last post by Amplify_Borba
Thu Oct 25, 2018 8:54 am
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- Screen Position node always returns a normalized result
by exerion » Wed Oct 24, 2018 9:25 pm
- 1 Replies
- 696 Views
- Last post by Amplify_Borba
Thu Oct 25, 2018 8:24 am
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- Edge Blending
by UnitySavage » Mon Oct 22, 2018 9:04 pm
- 1 Replies
- 1256 Views
- Last post by Amplify_Borba
Tue Oct 23, 2018 10:41 am
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- LWRP Custom Lighting & Bug
by Velksy » Fri Oct 19, 2018 6:17 pm
- 2 Replies
- 2018 Views
- Last post by Velksy
Mon Oct 22, 2018 3:26 pm
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- Custom Lighting shadow side + Add
by Ozhogi » Thu Oct 18, 2018 6:31 pm
- 6 Replies
- 4721 Views
- Last post by Amplify_Borba
Mon Oct 22, 2018 2:58 pm
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- Need help converting this shader to amplify shader nodes
by qw_zzz » Mon Oct 15, 2018 3:10 am
- 5 Replies
- 4108 Views
- Last post by Ricardo Teixeira
Fri Oct 19, 2018 10:33 am
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- Questions about LWRP
by DuvE » Mon Sep 17, 2018 2:14 am
- 5 Replies
- 1634 Views
- Last post by Ricardo Teixeira
Thu Oct 18, 2018 2:05 pm
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- Amplify + Mobile Optimization
by samdpt » Tue Oct 16, 2018 7:40 pm
- 1 Replies
- 3634 Views
- Last post by Amplify_Borba
Wed Oct 17, 2018 9:07 am
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- SRP HD, precompute data on vertex and use it in surface.
by eXiin » Tue Sep 04, 2018 12:36 pm
- 7 Replies
- 1762 Views
- Last post by Amplify_Borba
Wed Oct 17, 2018 8:38 am
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- Sprite Crossfade Shader Help
by Treiger » Tue Oct 09, 2018 6:40 am
- 11 Replies
- 4580 Views
- Last post by Amplify_Borba
Mon Oct 15, 2018 9:51 am
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- Depth Fade node not working VR with LWRP
by renardmf » Thu Oct 11, 2018 6:03 am
- 3 Replies
- 2571 Views
- Last post by Amplify_Borba
Fri Oct 12, 2018 10:09 am
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- Pixel Depth
by sethhall » Tue Oct 09, 2018 9:49 pm
- 2 Replies
- 3235 Views
- Last post by Amplify_Borba
Thu Oct 11, 2018 2:56 pm
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- Shader variants
by wintomee » Wed Oct 10, 2018 3:26 pm
- 1 Replies
- 1353 Views
- Last post by Amplify_Borba
Wed Oct 10, 2018 4:08 pm
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- Vertex Offset Animation & World/Object Position
by samdpt » Wed Oct 03, 2018 9:17 pm
- 6 Replies
- 4508 Views
- Last post by samdpt
Tue Oct 09, 2018 2:41 pm
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- Can't replicate Metallic Alpha from Standard Shader
by elamhut » Sat Oct 06, 2018 1:14 am
- 5 Replies
- 2974 Views
- Last post by Amplify_Borba
Tue Oct 09, 2018 7:46 am
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- Canvas UI Support
by JosephHorsmann » Mon Oct 08, 2018 2:47 pm
- 1 Replies
- 1636 Views
- Last post by Amplify_Borba
Mon Oct 08, 2018 3:39 pm
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- Bug in Template
by vincismurf » Fri Oct 05, 2018 1:49 pm
- 2 Replies
- 904 Views
- Last post by Ricardo Teixeira
Fri Oct 05, 2018 3:42 pm
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- Terrain Shader Problem
by Hellwalker » Thu Oct 04, 2018 4:05 pm
- 1 Replies
- 925 Views
- Last post by Ricardo Teixeira
Fri Oct 05, 2018 3:21 pm
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- Convert normal map to world space
by Ro0b » Tue Oct 02, 2018 5:31 am
- 9 Replies
- 3872 Views
- Last post by Ricardo Teixeira
Wed Oct 03, 2018 8:37 pm
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- Simplex Noise
by sethhall » Mon Oct 01, 2018 11:36 pm
- 2 Replies
- 862 Views
- Last post by Ricardo Teixeira
Tue Oct 02, 2018 6:07 pm
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- Equivalent to ShaderForge "Diffuse Ambient Light"
by Monobanda » Mon Oct 01, 2018 12:23 pm
- 3 Replies
- 2328 Views
- Last post by Ricardo Teixeira
Mon Oct 01, 2018 4:55 pm
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- Using sample effects (eg. Animated Fire) with SpriteRenderer
by Unibreaker » Fri Sep 28, 2018 9:48 am
- 3 Replies
- 1799 Views
- Last post by Ricardo Teixeira
Mon Oct 01, 2018 10:39 am
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