Industry Level Post-Process Bloom
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- Amplify Bloom with Unity Post Processing Stack
by flaxenflash » Wed Oct 03, 2018 4:35 pm
- 5 Replies
- 27728 Views
- Last post by Amplify_Borba
Tue Apr 09, 2019 10:19 am
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- Amplify Bloom - Unity 2018.3 HDRP
by zeekindustries » Wed Jan 23, 2019 10:27 pm
- 1 Replies
- 3894 Views
- Last post by Amplify_Borba
Fri Jan 25, 2019 3:23 pm
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- Single Pass Stereo Rendering Unity 2017.41f1 / 2018.1.1f1
by Gustaf » Thu Jun 07, 2018 1:57 pm
- 3 Replies
- 6488 Views
- Last post by Amplify_Borba
Mon Aug 20, 2018 11:35 am
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- More bloom in scene view than game view?
by nicmar » Sat Jun 23, 2018 10:47 pm
- 1 Replies
- 5377 Views
- Last post by Amplify_Borba
Mon Jun 25, 2018 1:57 pm
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- Bloom mask assumes opaque objects
by sticklez » Sun Apr 15, 2018 2:59 am
- 1 Replies
- 4156 Views
- Last post by Amplify_Borba
Tue Apr 17, 2018 11:17 am
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- Single Pass Stereo in Unity 2017.2
by Lucas_Luminous4D » Thu Nov 16, 2017 3:48 am
- 1 Replies
- 4290 Views
- Last post by Amplify_Borba
Thu Nov 16, 2017 11:56 am
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- Amplify Bloom Color Bleeding
by GreybornStudios » Sun Jun 25, 2017 3:29 pm
- 2 Replies
- 5257 Views
- Last post by Ricardo Teixeira
Mon Jul 10, 2017 1:07 pm
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